C# Aura类代码示例

本文整理汇总了C#中Aura的典型用法代码示例。如果您正苦于以下问题:C# Aura类的具体用法?C# Aura怎么用?C# Aura使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


C# Aura类代码示例

Aura类属于命名空间,在下文中一共展示了Aura类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddAura

public override void AddAura(Aura aura, bool start)
		{
			base.AddAura(aura, start);
			OnAuraAddedOrRemoved();
			if (aura.Spell.IsPassive)
			{
				if (aura.Spell.HasItemRequirements)
				{
					ItemRestrictedAuras.Add(aura);
				}
				if (aura.Spell.IsModalShapeshiftDependentAura)
				{
					ShapeshiftRestrictedAuras.Add(aura);
				}
				if (aura.Spell.RequiredCasterAuraState != 0)
				{
					AuraStateRestrictedAuras.Add(aura);
				}
			}
			if (aura.Spell.HasAuraDependentEffects)
			{
				AurasWithAuraDependentEffects.Add(aura);
			}

		}
开发者ID:MeaNone,项目名称:WCell,代码行数:25,代码来源:PlayerAuraCollection.cs

示例2: ObtainAuraRecord

public static AuraRecord ObtainAuraRecord(Aura aura)
		{
			var record = AuraRecordPool.Obtain();
			record.SyncData(aura);

			return record;
		}
开发者ID:remixod,项目名称:netServer,代码行数:7,代码来源:AuraRecord.cs

示例3: Cancel

protected internal override void Cancel(Aura aura)
		{
			base.Cancel(aura);
			if (aura.Spell.IsPassive && aura.Spell.HasItemRequirements)
			{
				ItemRestrictedAuras.Remove(aura);
			}
		}
开发者ID:Skizot,项目名称:WCell,代码行数:8,代码来源:PlayerAuraCollection.cs

示例4: NotifyAuraRemoved

internal void NotifyAuraRemoved(Aura aura)
		{
			var evt = AuraRemoved;
			if (evt != null)
			{
				evt(aura);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:8,代码来源:Spell.Events.cs

示例5: AddAura

public override void AddAura(Aura aura, bool update)
		{
			base.AddAura(aura, update);
			if (aura.Spell.IsPassive && aura.Spell.HasItemRequirements)
			{
				ItemRestrictedAuras.Add(aura);
			}
		}
开发者ID:Skizot,项目名称:WCell,代码行数:8,代码来源:PlayerAuraCollection.cs

示例6: Start

 void Start()
 {
     transform.parent = GameObject.Find ("Baddies").transform;
     Aura tempAura = transform.Find ("Aura").GetComponent<Aura>();
     tempAura.owner = gameObject;
     aura = tempAura;
     gameObject.name = "Bear " + Random.Range (0,99999);
 }
开发者ID:eiseneker,项目名称:ghost-game,代码行数:8,代码来源:ObstacleBear.cs

示例7: Remove

 protected override void Remove(bool cancelled)
 {
     if (activeToggleAura != null)
     {
         // remove aura
         activeToggleAura.Cancel();
         activeToggleAura = null;
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:9,代码来源:ToggleAuraHandler.cs

示例8: SendAuraUpdate

public static void SendAuraUpdate(Unit owner, Aura aura)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_AURA_UPDATE))
			{
				owner.EntityId.WritePacked(packet);

				WriteAura(aura, packet);

				owner.SendPacketToArea(packet);
			}
		}
开发者ID:Skizot,项目名称:WCell,代码行数:11,代码来源:AuraHandler.cs

示例9: AddAura

 public void AddAura(Aura aura)
 {
     foreach (var oldAura in Auras) {
         if (aura.Name == oldAura.Name && aura.Amount == oldAura.Amount) {
             oldAura.Duration = aura.Duration;
             return;
         }
     }
     Auras.Add(aura);
     RecalculateAttribute(aura.Attribute);
 }
开发者ID:ndssia,项目名称:Corsair3,代码行数:11,代码来源:Unit.cs

示例10: OnDebuff

/// <summary>
		/// Called when this Unit got the given debuff by the given SpellCast
		/// </summary>
		/// <param name="cast"></param>
		internal void OnDebuff(SpellCast cast, Aura debuff)
		{
			// force combat mode
			IsInCombat = true;

			var evt = Debuff;
			if (evt != null)
			{
				evt(this, cast, debuff);
			}
		}
开发者ID:pallmall,项目名称:WCell,代码行数:15,代码来源:UnitEvents.cs

示例11: Start

// Use this for initialization
	void Start () {
		if (target == null) {
			moveToPlayer();
		}
		
		aura = Instantiate(auraPrefab).GetComponent<Aura> ();
		aura.gameObject.transform.SetParent (this.transform);
		aura.transform.localPosition = Vector3.zero;

		setMobSizeAndSprite ();
	}
开发者ID:TammiLion,项目名称:TacoTinder,代码行数:12,代码来源:Mob.cs

示例12: MoveMe

 void MoveMe(Aura aura)
 {
     movedBy = aura;
     if(attempts < 5){
         Vector3 newPosition = owner.transform.position;
         newPosition.y = Random.Range (-2f, 2f);
         owner.transform.position = newPosition;
         attempts++;
     }else{
         Destroy (owner);
     }
 }
开发者ID:eiseneker,项目名称:ghost-game,代码行数:12,代码来源:Aura.cs

示例13: Cancel

protected internal override void Cancel(Aura aura)
		{
			base.Cancel(aura);
			if (aura.Spell.IsPassive)
			{
				if (aura.Spell.HasItemRequirements)
				{
					ItemRestrictedAuras.Remove(aura);
				}
				if (aura.Spell.AllowedShapeshiftMask != 0)
				{
					ShapeshiftRestrictedAuras.Add(aura);
				}
			}
		}
开发者ID:ray2006,项目名称:WCell,代码行数:15,代码来源:PlayerAuraCollection.cs

示例14: AddAura

public override void AddAura(Aura aura, bool update)
		{
			base.AddAura(aura, update);
			if (aura.Spell.IsPassive)
			{
				if (aura.Spell.HasItemRequirements)
				{
					ItemRestrictedAuras.Add(aura);
				}
				if (aura.Spell.AllowedShapeshiftMask != 0)
				{
					ShapeshiftRestrictedAuras.Add(aura);
				}
			}
		}
开发者ID:ray2006,项目名称:WCell,代码行数:15,代码来源:PlayerAuraCollection.cs

示例15: CheckValidTarget

public override SpellFailedReason CheckValidTarget(WorldObject target)
		{
			if (Effect.Spell.RequiredTargetAuraState == AuraState.RejuvenationOrRegrowth)
			{
				// consume Reju or Regrowth and apply its full effect at once
				toConsume = ((Unit)target).Auras.FindFirst((aura) =>
				{
					return aura.Spell.IsRejuvenationOrRegrowth && toConsume.TimeLeft > 100;
				});
				if (toConsume == null)
				{
					return SpellFailedReason.TargetAurastate;
				}
			}
			return SpellFailedReason.Ok;
		}
开发者ID:WCellFR,项目名称:WCellFR,代码行数:16,代码来源:Heal.cs

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